![]() So if you play with 120 active Mods and have 40 more inactive mods (or again. esp files) that are just sitting in your game's Data folder. This is not really about ingame secrets, but the Game still loads/indexes disabled plugins (.esm and. The game loads disabled plugins (.esm and. When you're escaping the vault 101 if you do not want to kill the guards chasing you for some reason, if you manage to reach the Overseer's Office in vault 101, you can quickly close the door, and the guards will not open it for some reason. You can block the guards chasing you from accessing to the Overseer's Office in vault 101 Using a Melee or Unarmed weapon it is possible to make special attacks outside of V.A.T.S., even without having the skill of 50 (required to perform them in VATS).Īll one has to do is start a power attack (hold attack button) while moving forward.īlock Vault 101 Guards from entering the Overseer's office Using Melee/Unarmed Special Attacks outside VATS ![]() ![]() I mention this because I've run into more than a few people who'd never spoken to swank in their lives. You can pass the dialogue with speech checks (i think 35's the highest) or evidence of benny's passage through the mojave. he's benny's second in command, and has a dialogue set to allow you to never get frisked at the door, turn off hostility from other chairmen when you gank benny, and even send him up to his room where you can encounter him at your leisure. Puppettron wrote:When you go into the tops casino to get benny, go talk to the guy on the left at the counter, Swank. South of the entrance to Megaton there is a Hollowed Rock that contains some goodies (A Sniper Rifle, some ammo for it, a Stealth Boy and a note). On Dad's Medical Office in Vault 101 (the same room where we can find the Medicine Bobblehead) there is a framed quote of Revelation 21:6 on a wall, not everyone knows that it can be activated and unlocked by a normal difficulty Lockpick skill (skill needed 50) and inside one can find random stuff and also a Rock-It Launcher schematic, 300 caps, and an audio recording.Īlso it's possible to get this before the player leaves the vault for the first time without need to use console commands, all one needs is to make both his/her Perception and Luck stats 10, Tag the lockpick skill, pick the trait Skilled and equipping a Vault 101 Utility Jumpsuit, it will be more than enough to have 50 Lockpick skill (it will be a total of 52), once one gets out of the vault 101 cave for the first time, the player can alter the stats and traits if he/she so desires to. One can also disarm trapped toilets, by removing the Microfusion Cells from the water tank. There is even a first-person animation for it.Īnd another fact, not as obscure as the other ones (I believe), but many people do not know that one can look behind trapped terminals and defuse them. If you sneak up on a Brahmin and activate them without a weapon drawn, you will push them over. I am lazy and do not like to waste resources so I will just quote deadboy:Īnother not-well-known trick is cow-tipping. When hacking a terminal, one can use the to erase one of the dud options and/or replenish the times one can try a word to unlock the terminal. This works in both Fallout 3, Fallout NV and of course TTW. Here is a little-known trick when hacking terminals in game. You can avoid being locked out of a terminal, even without the "Computer Whiz" perk.Which came first, Operation Anchorage or The Pitt?.Lucas Simms dialogue changes if the Player is equipped with a vault suit.Easy Wasteland Survival Guide Mirelurk Observer quest.Ini Tweaks to remove the intro videos and images.The game loads disabled plugins (.esm and.You can block the guards chasing you from accessing to the Overseer's Office in vault 101.Using Melee/Unarmed Special Attacks outside VATS.After I found out that some people might not know about some things on either Fallout 3, Fallout New Vegas and of course TTW I decided to write this post to give the chance of others to learn about stuff.
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